Through the game, players can experience the fear brought on by an earthquake, and can learn that wisdom, bravery and people’s bonding through mutual assistance are necessary for survival. Can players escape from the disaster?

For all its technical issues, Disaster Report 4 is a truly astounding bit of video game art and a true reflection on something that is important to understand about the Japanese culture and mindset. It is nothing like the disaster stories and games that come from western creatives, and the more melancholic, sympathetic, and people-focused themes of the game might confuse those that expect a disaster experience at first. Embrace it for what it is, however, and the game is so much better than any of that blockbuster trash. There is something very subtle, but very powerful at the core of Disaster Report 4, and, even as I’ve had the likes of Animal Crossing and Resident Evil 3 to play this past two weeks, I’ve found myself coming back to this one, and reflecting on it to a far greater degree. It’s not necessarily fun, in a traditional sense, but it’s culturally insightful and intelligent, and that makes it valuable.

Disaster Report 4: Summer Memories is not the most refined game you’ll find in 2020, falling short on multiple technical levels, but its blend of personal dramas and crisis management with slivers of wit and absurdity makes for a surprisingly impactful disaster movie-inspired experience that is arguably one that’s difficult to find elsewhere.

Disaster Report 4: Summer Memories is a perfect example of a beautiful story that falls short on execution. The creators seem to have put more effort into the characters than into the game itself. You also go through the game fairly quickly, if it does not crash. The appearance of the game is somewhat disappointing as well.

Disaster Report 4: Summer Memories is a mess of a game. The use of an earthquake as a backdrop is wasted due to the lack of meaningful reactions from anyone in the story. All of the incidents you witness range from semi-normal to wildly ridiculous, but the cast of unlikeable characters punctuates each scenario. The mechanic of stumbling across major story beats makes it so that you’ll only figure out things by dumb luck, while the solutions to some of the puzzles feel unsatisfying due to their bewildering solutions. The choice system is the game’s real saving grace, but unless you’re interested in seeing how much of a terrible person you can be in later runs or are just a massive fan of the series, there’s little reason to check out this title.

Disaster Report 4: Summer Memories has solid ideas, but very few that manifest themselves properly. There are snippets of charming, personal stories of regular people struggling in the face of catastrophe, and these moments can be incredibly powerful considering real world events. Unfortunately, they’re all strung together with clunky exploration, unsatisfying gameplay and half-baked survival mechanics that fail to complement any of the positive aspects of this game. There are things here that lovers of obscure, Japanese passion projects might be able to appreciate, but it will require digging through the metric tons of rubble to find them.

Even though it’s arrived nine years later than planned (it was cancelled and later resurrected due to the 2011 Japanese earthquake) this is a step back for the Disaster Report/Zettai Zetsumei Toshi series. There are a few highlights, but Disaster Report 4: Summer Memories has so many rough edges, broken mechanics and frustrating, counter-intuitive elements that it’s anything but memorable.

Disaster Report 4 should be avoided. If looked at as a survival game it fails even on the merits of past titles in the series. If looked at as a visual novel it fails on the fact it is not compelling, poorly written, and lacks any sort of gameplay hook to engage the player. I am unsure who this is for, but for people like myself who found entertainment in Disaster Report and Raw Danger this is nowhere near as good as either of those games. If I had to sum up this game in one word the best I could do is two words and a hyphen: half-baked.

A beautiful, if a bit primitive (from a technical viewpoint) game with strong narration. Main focus of the story is perseverance, how people should resist and keep moving forward even during the times of natural disaster. Don’t listen to “professional critics” who gave this game a low score. They were probably expecting a muscular, bald military veteran to lead survivors to safety and roll over explosions like a generic fps .

A clunky but fascinating game. Tonally the game is bit of a mess, with some very heavy moments mixed with goofy humor. But the big emotional scenes generally pay off, and the game is at its best when it tugs at the heartstrings. The gameplay is pretty basic, although some of the light puzzle solving can be enjoyable. All in all it’s worth playing if you are up for something slower paced. There’s really nothing else like it.

Overall I had a fun time playing it but controls were not that great and some of the scenerios just seemed out of place whereas some situations were hard hitting. Enjoyed getting to know the characters throughout the game and was slightly dissapointed with the Epilogue and how it panned out but since it’s my first Disaster Report game overall I had a good experience.

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