You killed the Demons once, they were all dead. Or so you thought… A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned – stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
Doom 64 is a game from 23 years ago, but even though 3D has changed a lot over the years, it’s still a lot of fun and the new HD textures look gorgeous. Its format is perfect for short and intense games, especially on Nintendo Switch.
DOOM 64 deserves another bite at the apple, not least because it presents a clever and atmospheric twist on the classic DOOM formula that was previously thought lost to time. Able to stand on its own merits, DOOM 64 comes highly recommended to fans of both DOOM and retro shooters at large.
For all its frustrations and occasional steep difficulty jumps, DOOM 64 delivers exactly what it promises, and the added bonus of slightly more content than before coupled with the ability to play the game without getting a thumb blister makes it a great choice for anyone who can’t get enough of the Doomguy’s slaughter.
Doom 64 returns after 23 years to show youngsters how a space marine can slay hordes of demons.
Technically solid port of a 23 year old shooter. The once N64 exclusive episode can’t keep up with modern retro shooters, but still delivers a lot of fun.
Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on ‘The Lost Levels’ which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.
Absolutely brilliant. I’ve been a Doom fan from the very start. I was 23 back in 93, so the gore/horror thing never bothered me (not that there’s much gore in this one).
This is a direct follow up to Doom 2 from the PC or Ultimate Doom from the PS1/ Saturn. It uses a true 3D engine this time (accept for the scaled sprites). It also has Aubrey Hodges doing the soundtrack (so If you loved the PS1 soundtrack you’ll love this one).
There has only ever been one gripe that I have ever had with Doom 64. It doesn’t have the reload animation’s for both the shotgun and the super shotgun from the PC originals and the console versions of Ultimate Doom (I really hoped they would add it to this as they have added it to brutal doom 64). Apart from that, everything is hunky dory. The game even runs at 60 fps vs 30 fps of the N64 original.
I’m hoping they add the PS1 original as an optional extra for this one. They have been adding PC Wads to Doom and Doom 2 on the PS4 and PS1 Doom would be a wonderful extra for Doom 64.
This game is unique to the Doom series and should get more appreciation. The 3D aspect of the game makes the game look nicer and makes the movement and gameplay more smooth. Environments were more varied than other Doom games, which I like. Guns were also very cool, only expanding on what the previous Dooms did. Length of the game is also pretty good, if you take your time finding the secrets and stuff, it is not a super super short game, which a lot of the arena shooter and FPS’s like this often fall short on.
Doom 64 has finally been ported, and resolves most of its initial problems, especially the lighting. The controls are still a little rough being translated from the N64. All in all it’s a solid remaster. For only $4.99 it’s definitely essential to own for any fan in the series who didn’t happen to pre-order Eternal.
Worth playing if you are a Doom fan. Not as good as Doom 1 and 2, but it has most of the same classic gameplay. This one was pretty puzzle-y and the maps got huge late game. The visuals were impressive for an old game. The drawback of this game is that it gets kinda repetitive and boring after awhile because of the lack of new enemies and gameplay mechanics.
I know, this review probably could’ve happened before “DOOM Eternal,” but come on, my excitement for that game was through the roof! Either way, though, id Software has been on a roll lately with their “DOOM” revivals: the 2016 reboot successfully brought the franchise back with a vengeance, and the aforementioned “DOOM Eternal” built on it successfully, and the two games stand as two of the finest shooters in the eight-generation of gaming. Having played those, as well as the first two “DOOM” games, there were only a few games in the franchise I was missing, and fortunately, it turns out that “DOOM 64” happened to be included with “DOOM Eternal,” so I thought I’d return to this game to see if it’s as good as (or better than) the first two classic “DOOM” games. As it turns out, I couldn’t be more indifferent towards it.
“DOOM 64” is the classic “DOOM” games to a tee, so there is definitely some good to the game: the graphics in the game are still fantastic and hold up excellently to this day. The sound design is very solid, the atmosphere of the game is quite good, and the gunplay is very solid. Simply by way of retaining what made the previous “DOOM” games work, the game still feels fun to play. I also once again appreciated how the levels in the game were more streamlined: even though “DOOM II” previously streamlined the levels, some of the puzzles in that, along with the first entry, felt archaic and the levels themselves felt a bit too long, but I never had that problem in “DOOM 64,” and I think the level design as a whole in “DOOM 64” is some of the best out of the classic entries in the franchise. Also, the porting job here is very nice: the game still holds up well, the game still feels well-optimized and runs great on the PlayStation 4, and the inclusion of a new chapter is certainly welcome, too.
So, I know, what’s with the lower score? Well, I said it earlier, “DOOM 64” is the classic “DOOM” games to a tee, and that’s ultimately its biggest pitfall: the same-y nature of the game as a whole. I certainly had fun while playing “DOOM 64,” but the itch that wasn’t scratched for me was the feeling of freshness in comparison to the first two entries. I may not have been alive or in the know at the time that these games first came out, but in my research, I understand that the first “DOOM” was one of the most ported games of all-time. Thus, to me, it felt that back in the day, “DOOM” was one of those franchises that exemplified the phrase, “if you’ve played one, you’ve played them all,” and “DOOM 64” continues that trend. In actuality, while “DOOM 64” is supposedly a sequel to “DOOM II,” you could’ve told me that the game was just a straight port of one of the first two games onto the Nintendo 64 and I honestly would’ve been fooled. It’s a very standard “DOOM” game that, outside of some very minor things, does very little differently from the first two entries.
Make no mistake: “DOOM 64” is still a fun game in spurts, and I’ve seen that the game is selling on digital storefronts for $4.99, and at a price like that, you could do far worse. But just for me, I’ve played so much of “DOOM” and “DOOM II” at this point that “DOOM 64” just feels like more of the same, and I’m more indifferent towards this one than the last two. If you’re a “DOOM” purist or someone that’s been looking to re-experience “DOOM 64” to relive old memories, I can assure you that you’ll have a good time with it. If you’re someone that’s already played the first two games, your enjoyment will live or die with whether you want more of the same.