Welcome aboard a cruise liner called Hope. Supernatural forces have taken over the ship. With mysterious malevolent monstrosities aboard, you’ll need to seek out other survivors, track down food and other resources, and manage your safe haven in this tactical turn-based RPG from Zen Studios. Work your way across all 20 decks to unlock the mysteries of the ship to make it out alive and escape this vacation from hell.

This game has been so much fun to play. Even when I am cursing at the screen during a boss fight, Dread Nautical has me coming back for more. It’s wonderfully sadistic and addictive in all the right ways. Sure, there are a couple of things that irk me. Like when the reticle wanders across the map and I have to figure out where it went. Or when just as I am moving my third character into a room the ambush happens and my character holding the medkit is trapped outside. But that’s the heart of the game, and I am here for every single moment of it.

Dread Nautical is a game that will submerge you in its creepy atmosphere and turn-based intensity. With plenty of colorful characters to recruit and an abundance of replayability, this is one ship that should not be abandoned.

Dread Nautical is a nails hard tactics game with a Lovecraftian flavour. It’s really quite good. Dread Nautical is an engaging and difficult tactical experience whose intriguing nautical horror setting is ruined by hideous graphics.

We were hoping to find in Dread Nautical an uncut gem. In the end, we received a game that does not live up its potential and becomes monotonous pretty quickly. The lack of variety and depth turn this interesting concept into a mediocre game. The mix of RPG and tactics although well thought out, shortly turn into a routine without any joy. There is no thrill or scare, but plenty of annoying moments generated by the chores of item management. Dread Nautical wanted to be a place of madness, but it turned into another dimension of boredom.

First of all the game as an interesting idea, survivors on a cruise ship in some kind of occult universe with a cthulhu like creature.

Combat feels decent and kinda fun.

But all this is completely thrown overboard because the devs decided items need to have extremely low durability and characters very small inventory spaces. There is an upgrade system, but even that is cut off by having an overall level cap, which makes improving characters feel very underwelming.

The game has only 2 areas, the deck of the ship that constantly shifts doors and rooms around and a cabin where you have your survivors and build crafting stations.

It has several levels that you can access through an elevator and you can use up to 3 survivors at the same time. Game becomes a real chore after level 5 and you’re going to be spending most of your time trying to backstab enemies with your weapons and use the remaining AP to punch them or else your weapons will all wear out and you can’t face any more enemies at all. Also punching somehow doesn’t even trigger flank and back attacks, which makes weapons even more critical to use.

I’m tired of lazy mechanics in games like this. It’s beyond ridiculous a crowbar, an item that will last you a lifetime now matter how much work you do with it, will break after bashing a zombie 10 times. O a pistol that instead of having bullets operates in the exact same way as a melee weapon.

The game also crashes often which is just icing on the cake

I would not recommend this game to anyone at this point. If they get rid of the durability mechanics and make levels more diverse and interesting this might become a good game.

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