John Wick Hex is a fascinating example of a developer making compromises in order to make the game fit with the license. Sometimes those compromises are quite substantial indeed. They also end up being a non-issue, however, because in delivering a true John Wick experience, Mike Bithell and his team have given us something intriguing that adds to the film property. That is a refreshing change when most licensed tie-in games simply look to capitalise on a popular thing to the profit of the developer. For something based on such an unapologetically dumb film property, there is some truly intelligent and thoughtful game design that went into the making of John Wick Hex.

John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must make quick decisions and choose every action and attack they make, all the while considering their immediate cost and consequences.

John Wick Hex on PS4 is a faithful take on the movie franchise, providing challenging gameplay, a superb soundtrack, and an authentic experience. Although the game’s difficulty ramps up towards the end, it’s still a great approach to adapting the movies into a video game.

I thoroughly enjoyed John Wick Hex’s truly clever gameplay concepts but the fashion in which it executes them could use a lot of fine-tuning in order for it to reach the heights of the top-notch film franchise that it’s based on.

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