Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft. As a technician stationed on Mars, you begin seeing and hearing things that aren’t there. Visions, hallucinations — is that even what it is? Or are you slowly descending into madness?

Thoughtful survival-based mechanics paired with some deeply unsettling Lovecraftian horror make Moons of Madness a must-have for fans of scary video games.

Moons of Madness debuts on PlayStation 4: a great first-person horror videogame, with an excellent conversion.

an enjoyable game the puzzles are a nice distraction nothing to stressful the main thing i loved about the game was the atmosphere sound voice acting all top notch its also an immersive game getting into rovers getting lost i mean wandering around the base was fun i must of wasted half my game-play time just wondering around of course you have to DIG these walking sim games the story and pace picks up a bit and ends well for me surprisingly well a few jump scares and i didn’t post them on my youtube channel fake reacting but it caught my once lol overall i love these games like observer layers of fear Soma to name a few it really delivered but hey I love these games I didnt want it to end.

A really spooky journey. Can’t say much about it other than it is weird. You can easily loose your interest in the story. It still has some flaws in terms of writing. Overall, graphic and sound are amazing, and i did had fun with the game. I recommend waiting for a sale. P.S. i didn’t felt a lovecraft influence, but maybe that’s just me.

Moons of Madness plays more like a cinematic experience than an actual game. Its immersion visually is sublime, and though objects are intuitively interactive, the story lacks the emotional pull needed to match the tone and mood set forth. You will undoubtedly feel as if you are on an alien planet, but that’s it. The imbalance of story, gameplay, and interactivity with the enemy becomes apparent the more you play. And with much of the story being told through accessing terminals and listening to banter dialogue, I often felt as if I was no longer interested in what was occurring around me.

Moons of Madness is a narrative horror adventure too guided that fails to truly terrify players. Although it offers an interesting mixture of science fiction and the most classic cosmic horror.

Visually impressive horror on Mars, which takes inspiration from Lovecraft, but unfortunately never manages to create panic for the player.

If the atmosphere of Moons of Madness is rather well posed successful through its story and its compartmentalized environments, borrows paranoia any Lovecraftian in Martian confinement, difficult not to go around in circles quickly, the fault of a relative monotony in the course disappointing or agreed history and puzzles.

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