Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Sorcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. The Divine is dead and the Void is everywhere. Sorcerers are blamed and the Divine Order is leading the charge against the threat: you. Captured and sent to Fort Joy, you will be “cured” of your powers — no matter the cost. But the Order has secrets of its own that may cast doubt on its so-called holy mission. As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void.
One of the best computer role-playing games ever made works just as well on consoles, with a staggering level of complexity and flexibility but still a very accessible sense of fun.
Almost certainly the finest RPG experience on the current generation of consoles. The sheer range and depth of the combat coupled with the interesting and well written dialogue and story produces a vast and rewarding experience that continually surprises and delights. Ironically, the only real negative aspect is that the sheer size of the game is overwhelming and many will not see it through to the end.
It is extremely satisfying to start seeing this type of old-school RPGs being released for consoles, with a very fluid control system that doesn’t make you miss the mouse that much. The game is a marvel, I would not say it is perfect, but it is definitely bringing a lot of top-notch stuff to the table. It is obviously comparable to the classic Baldur’s Gate as that is its reference, but the game experience differs quite a lot. The story here seems more disperse and it might be difficult to relate to the playable characters as their context and personal situation is touched vaguely and briefly. You might only feel a connection 30 or 40 hours into the game, if you do at all. This wasn’t the case in BG, where everything turned around you from minute 1 and that facilitated a more immediate immersion.
So the world and lore will feel overwhelming and very disperse if you haven’t played previous games in the franchise (as it was my case), but it definitely compensates that once you start realizing the vast amount of possibilities the game mechanics allow for, the interesting combat tactics, and the incredibly developed side stories and characters.
The music is fantastic, the graphics are neat (although I recommend a very big screen, 50′ or so if you’re playing coop/split screen), and the gameplay generally fluid and intuitive. The learning curve is considerable but it helps that you only have a couple of skills to use for the first few hours. The auto split screen is a fantastic feature that I hope other games will copy soon, as it allows for an incredibly flexible coop experience.
In conclusion, a must if you are into old-school, high quality RPGs and were dying to live such an experience using your PS4 controller instead of a mouse. Give it patience and the game will reward your time spent on it.