Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. New state-of-the-art gear: Utilize the latest technology in Lara’s upgraded inventory to navigate the world including: Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations; Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment; All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

So while it’s got enough faults to keep it from being a GOTY contender for most, it’s still the best Tomb Raider title I’ve ever played, and I’m really curious to see what’s next for the franchise once again.

Tomb Raider Underworld is a fantastic proposal for fans of puzzles and platform gaming. Sadly its camera and control issues let down its many virtues. Nevertheless the new adventure of Lara Croft is brief but intense, and has plenty of good puzzles and great environments.

The Tomb Raider series has gone through many changes, ups and downs and after playing through Tomb Raider: Underworld, I firmly believe the series is still on an upswing. The graphics, gameplay, story and sounds have continued to improve since Legend. I’ll just cut to the chase and explain why it doesn’t get a 10. As just about everyone has mentioned, the camera still has some issues. It felt like there weren’t as many confining areas as in Anniversary where this really became an issue, but it’s still a minor annoyance when you can’t get the camera to do what you want in order to make a jump. At other times, the camera may suddenly move into a position you didn’t ask for and might not want! Still, it’s far from the worst ever and was only a slight annoyance on the harder levels. I’ve recently been playing Lego Batman and the camera in that game is FAR more terrible, in my opinion. Next, the glitches. During my playthrough I ran into a few graphical glitches, which are to be expected in most games, however, there was a point where Lara was completely invisible for the better part of a puzzle, which made jumps rather difficult! I just feel that shouldn’t have slipped through the cracks and made it into the final release. So, those are really my only complaints about the game. I feel like it was a well-rounded adventure, which built in intensity and difficult without ever becoming obnoxiously difficult or insultingly easy. The customizable difficulty settings are an excellent balancing tool, as well, for those who seem to complain either way (it’s too hard! it’s too easy! wahhhh!!). One other thing I don’t get is why other people seem to be making a big deal about the downloadable content. Even if those levels were originally going to go into the game, the fact of the matter is lots of games have features and levels that get cut. The difference would seem in this case that rather than wasting the stuff that didn’t get into the game, the developers finished it up and will offer it for those who are interested. It’s like the deleted scenes feature on the DVD release of a movie. You don’t get to see those scenes when you see it in the theatre, but people don’t complain about it not being a complete or finished story! And to the “reviewer” who gave it a 0 because of the marketing snafu, you’re just as bad as they are. You’re supposed to rate the game here, not the company. You said nothing about the game, probably because you didn’t (and won’t) even play it.

At its worst, Tomb Raider: Underworld is everything that’s wrong with videogames – clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series’ return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn’t…At its best, however, Tomb Raider: Underworld is everything that’s great about videogames. It’s beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so’s Lara.

I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can’t just rehash out the same old game over and over and hope the fanbase won’t dwindle.

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