A 5v5 character-based tactical shooter. Imagine this: tactical shooter meets hypernatural powers. Everyone’s got guns and a unique set of abilities, so how do you beat someone with the speed of wind? Use your own moves to outplay them and beat them to the shot. VALORANT is a game for bold strategists who dare to make the unexpected play, because if it wins, it works.

Valorant is the most fun I’ve had with a multiplayer FPS since Valve’s Team Fortress 2. The flexibility of its magically-infused cast paired with a deep arsenal makes for a magnificent competitive canvas, if a tricky one to initially pick up. I’m already pondering new strategies to pull off with my friends in the future, and that joyous daydreaming won’t stop anytime soon. It may not be the prettiest modern FPS around, but its visual simplicity enables excellent clarity in every fight. With its teeth sunk in this deep, Valorant makes me want to keep playing until there’s nothing left to master.

Valorant transforms the best of CS:GO with agents and abilities, resulting in an exceptional FPS that everyone should try.

Valorant is the almost perfect meeting point between Overwatch and CS: GO in Riot Games sauce. Competition, individual skills and co-op come together to create a title that is easy to understand but difficult to master. The definitive spark is missing, but the time to light it is there and Riot knows how to do it.

I understand that the gameplay mechanics can have a lot of depth and if I could’ve gotten over my initial impressions, maybe I would’ve loved this game. The EULA agreement made me laugh. The tutorial is well done. But after that the game went downhill for me like a bad trip.

The user interface is not intuitive after the tutorial You try to connect to a multiplayer game but find out you can’t because you need to switch to open play. Picking a character is not untuitive, you click them and then a button that a color-blind person would miss requires you to click it and doesn’t notify you if you haven’t and time is running out.

The repetitive brooding music in the menu interface makes me want smash my own head. Repetitive dark melody with three notes. Repetitive dark melody with three notes, one slightly higher pitch. Repetitive dark melody with three notes. Repetitive dark melody with three notes, one slightly higher pitch. No! This is not a typo, this is what I felt like! Like I wanted to bash my head into the wall. Or just hit mute and miss picking and getting a penalty time out again.

I could have liked this game. But the amateur game music and poor graphics that my updated rig laughs at make this game a waste of time for me. Writing this review is more fun. Slam! But kudos to the devs, the game is super responsive, small in size, and is hella optimized. Gameplay is sweet two, if you don’t die and have to watch other people play with themselves, unless you like that sort of thing.

Valorant isn’t trying to appeal to everyone. It’s trying to appeal to a hyper focused slice of the hardcore shooter fanbase. If that sounds like you, you will absolutely love it.

Near perfect execution, great art and technical mastery make Valorant the soon-to-be undisputed leader of the competitive FPS scene. But, to no one’s surprise, online toxicity is still a problem in 2020, while Valorant’s world struggles to find an unique and distinguishable soul.

All gameplay, artistic and musical elements are put at the service of a demanding and satisfying competitive experience…If the tactical shooter genre interests you from near or far, it already deserves your full attention.

As a hardcore shooter fan since the ’90s, Valorant feels very well designed, and provides me with a rush I haven’t gotten out of so many other big genre games in the past five years. But Valorant feels like it was meticulously designed in a laboratory to fault. It’s fitting given that Riot has over a decade of data and esports experience, but the sterile feel of it does impact my decision to play it more regularly.

The game may be fun because it brought the good points of successful games. But this game has no originality, Vanguard, errors in character setting (the ninja character is Korean? huh), there are many problems like above. In a nutshell, “it’s a lazy game.”

This game feels sluggish and clunky. It feels like someone has modded a game and released it way too early. Abilities feel meh and weapons feel lackluster. Checked out the skins you can buy to be shocked at how over priced they are. $120 for a set of average looking skins. This doesn’t feel like a riot game when you compare it to their beloved League or even newly released polished masterpiece card game runeterra. This feels like they hired a bunch of interns, whipped them until the game was barely complete, spat on it a bit and served it to their fanbase.

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