Dreams is the space you go to where you go to play and experience the dreams of Media Molecule and its community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond
It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feels intuitive to use, but more than that, it’s built a social platform where players can collaborate and explore the imaginations of others. It’s a technical marvel, a creative miracle, and one of the most innovative games in years.
Taking Media Molecule’s creative ethos to new heights, Dreams is a PlayStation essential. Booting the game up each time and having no idea what awaits is an intoxicating feeling. A remedy, forcing me from the rut of my predictable gaming habits to explore an inner creativity I’m often too lazy or wound up to let free.
Now that Dreams democratized video game development, it’s just a matter of time before we meet the next great designer. But in the end, it doesn’t matter: a child who is free to embrace creativity and turn his Dreams into reality is more than enough to prove the potential of the project.
Dreams is wholly unique in that it gives the common player the tools to create virtually whatever they want. The unfortunate part is that the creations – at least so far and including the levels made by Media Molecule itself – are just not that fun to play. It will, however, be very exciting to see where this game will be in the upcoming months and years.