Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
The Walking Dead: Saints and Sinners’ production values and atmosphere outweigh by far any videogame tropes and flaws that might weigh down the experience. This is a tough (and very scary) game, and every system in the game is built to support the idea that you are lone wolf in a very hostile world. Saints and Sinners understands its franchise, and is the scariest The Walking Dead has ever been.
It’s rarely I can say this but for me The Walking Dead: Saints and Sinners had dragged the VR platform forward. With its perfect VR implementation, its brilliant control scheme and its visceral combat, it a pure joy to play. A nasty, gruesome edge of the seat joy but a joy nonetheless. Brilliant.
It’s an experience so rich, rewarding, and interactively creative that it’s likely you’ll want to keep playing long after the last mission, just to lay waste to enemies using upgraded gear, or try out a previously ignored weapon. Most VR games don’t have legs like this, and it’s what pushes The Walking Dead: Saints & Sinners into that vaunted category of must-buy PS VR titles.
The Walking Dead: Saints & Sinners would be a great game even if it wasn’t in VR.
It’s pretty unforgiving, in that restoring health can only ever be done via scarce consumables, and firearms and their ammo are also incredibly rare. Nonetheless, each mission is a tense delight. You’ll mostly walk to conserve stamina and avoid drawing attention, yet rasslin’ zombies is unavoidable, and you’ll want to be done before the town bells ring. Throw in humans both friendly and unfriendly – who will sometimes even fight among themselves – and you have a wonderfully oppressive, unpredictable world. And, yes, you get to slather yourself in guts.
Saints & Sinners delivers a tense fight for survival in VR with crafting-focus and some blemishes like inadequate explanations of relevant mechanics or poor AI.
All in all, fans of the franchise and genre potentially have a real gem on their hands with The Walking Dead: Saints & Sinners , but it requires a lot of work to get there. Right now, the game is still a diamond in the rough — with a bit of polish (or better yet, an Oculus and a powerful PC), there is a lot of fun to be found here. However, if you don’t like cripplingly difficult AI, buggy tracking and hours of picking up firewood, padlocks and shoes with holes in them, perhaps give this one a miss.
Incredible game with some of the most advanced PSVR gameplay you can find on the market. Story is good with that signature dark storytelling that Telltale is known for in the Walking Dead universe. If you’re looking for a great VR title, a good story, or just looking for satisfying zombie killing combat, look no further.
A game that my friends who don’t game very often can enjoy, while I can still enjoy the more complex interactions, unlocks and collectibles. The game contains so many features and looks great all the while. Would defiantly recommend it to anyone with PSVR.
Easily the best zombie game on PSVR and the most satisfying melee combat on PSVR (just youtube some of the things you can do with melee weapons). No gameplay mechanic feels wasted – it all serves a purpose. (whether that’s world/character building). There’s a day/night cycle and (like DyingLight) the zombies get more numerous at night. And as each day goes on the zombie numbers increase leading to a good gameplay trade off – do i scavenge for more supplies in the first few days to buff my character or do I complete the story mission (but with limited resources). There’s also a perma death system if you die you have to collect you items where you died before the end of the day or they’re gone for good.
Pro Tip: if you find a frying pan in the game keep hold of it – it’s the best weapon in the game (never breaks and can be used for melee combat and to block bullets, doesn’t require much stamina to use either – you can even duel wield them!!!)